The Role of the Mage

What, exactly, is a mage in Elvenar? At it’s simplest, mage is a role assignment along with archmage, fellow, and ambassador. The mage role has enhanced permissions and can do pretty much anything an archmage can do, save change the role of the archmage (only the AM can do that)  and dissolve the fellowship.

What it means to be a mage is something else entirely. And I tell you, it varies so wildly that I almost didn’t write this post. I have seen the mage role used as

  • an archmage role because the archmage went inactive
  • an indicator of what type of neighborly help was desired when using the mobile app
  • a status to show that a player has enhanced responsibilities and is a good person to go to for answers or help with the game
  • a meaningless tag next to a player’s name.

Essentially what it comes down to is that the fellowship, and particularly the archmage, get to define what the role of a mage is.

In my experience, an archmage who tries to do it all is a tired archmage, a burnt out archmage, a frustrated archmage, or an ex-archmage. Mages, in my fellowships, are people who share the knowledge and responsibilities of leadership so that the game stays fun and feasible for everyone. They also provide continuity, so that if an archmage leaves the fellowship need not fall apart because everyone knows how things work.

Some fellowships even make specific types of mages – a tourney mage, for example, might be responsible for making sure that everyone knows what they need to prepare for a tourney, helping set strategy, motivating people, communicating results, etc. Other types of mages I’ve seen include general-purpose mages, Fellowship Adventure mages, recruiting mages, and communications/research mages.

It’s up to you what it means to have mages in your fellowship. I would suggest finding very regular players, particularly if they have an appropriate interest or skill, and having them help you lead — for the betterment of players and fellowship.

The Gift of Celebration

People who are cities are still people. They come to Elvenar usually as an entertaining escape from their real life for a while – time away from children, enduring or recovering from illness, de-stressing from a busy life, you name the reason but the end goal is often the same.

As such, players want to feel good. They want to be happy – and deserve to be, as they’re willingly sharing their time with you and your fellowship. And if players are happy, they are more likely to come back and spend more time with your fellowship – growing, chattering, and participating in a multitude of ways.

One of the simplest, easiest, and most effective things that you can do to help with the happiness quotient in your fellowship is to recognize achievements, large and small. Someone just pass 50k? Give a shout out. One of the big players just get a new profile picture from opening a new chapter? Say something. Did you have top 100 players earn rank points in the last tourney? Awesome! Say something. Did someone provide leadership for the last Fellowship Adventure, all unasked? Thank them publicly.

All of it matters. It becomes positive energy in your fellowship, which means lower attrition and better performance. And, of course, your fellowship is an awesome place to be.

Recruiting Etiquette: Poaching

Recruiting is an important part of the life of any archmage. It is anxiety-inducing, as you feel the pressure to fill the open spot(s), you might be bummed that a great player left, and you feel the need to fill the spot as well as possible.

Some people just wait for applicants. Others start cruising nearby cities; some start looking at fellowships that appear to be struggling and seeking a merger. There are lots of ways to find additional players, and the truth is that nearly all of us use a wide range of strategies. My personal favorite is to be an awesome fellowship in terms of rank and having an awesome play environment, so people come looking for us.

An other strategy is  reaching into other fellowships for players – for example, asking players to reach out to players in their old fellowships, or directly recruiting from other fellowships. This practice is referred to as “poaching”, as you’re trying to get players actively in another fellowship who may not be looking for a new home. For some archmages, it’s a perfectly acceptable and normal practice. For others, it’s anathema.

I  accept that poaching happens but do not engage in it myself. Reasons being…. I’m an advanced player in a fellowship that is working its way toward the top tiers. I know most of the top players by username if nothing else. The odds of running across someone that I made angry by poaching their players is pretty good, and the backlash can be pretty strong. Also, it’s in poor taste and borderline unethical even if there’s no rule against it.

Purpose of the Archmage’s Handbook

 

Originally, this site was about having archmage resources for the Starfleet family of fellowships, but the thoughts and ideas have broadened enough to become a handbook for any budding archmage, really. So…. if this is you, please enjoy and I hope you find it useful. Your feedback is welcome. If you’re an experienced archmage, please feel free to offer additional information, insights, and critique.

This site contains a variety of resources, a fair bit of opinion, and a little bit of philosophy. It is not a basic how-to for players.